Paladin with bard like tendencies. Bard/Paladin has some commonalities with it (namely shared Charisma dependence and full caster progression allowing for massive smiting potential) which. Paladin with bard like tendencies

 
Bard/Paladin has some commonalities with it (namely shared Charisma dependence and full caster progression allowing for massive smiting potential) whichPaladin with bard like tendencies  If she ends up being a barbarian, that's my guess - if she's a paladin, I find Chaotic Good more likely

IF you're going Dex, this is probably the way to go. But a good Bard is just flat out better. Plus sorcerers gain sorcery points they can trade for even more slots. I’m going to second u/Rhythm2392’s Paladin 2 / Swords Bard X. Bard/Paladin has some commonalities with it (namely shared Charisma dependence and full caster progression allowing for massive smiting potential) which. I’m playing a golem (reskinned warforged) Paladin-Bard, who serves as the valet to another PC. Baldur’s Gate 3 College of Swords Bard. The Paladin Class is a Heavy armor user with Cleric-like healing and support abilities, but make a wrong move either in or out of combat,. You end up with the same amount of skills, just fewer choices for the fist two. From lore bard you get cutting words which is excellent for reactions, magical secrets at bard 6 lets you pick up amazing stuff like haste, and counterspell. Paladin 2 Bard 8 is substantially better than bard 8 and may be better than bard 9. Feats: magic initiate: wizard and magic initiate: warlock. It only applies to the players inside or near you. Bard main (1492. I'm considering going Sword Bard til 6 then respecing into this at level 7. Sitting opposite to the Bard, the Paladin’s healing is much more effective in small, consistent doses. The Paladin and Bard Multiclass [Screenshot Captured by eXputer] From the impression of BG3, it seems that Bard is a very dedicated class. I recommend only 2 levels into Paladin for divine smite. Bard provides a plethora of bonus actions and. Daeths • 2 yr. And much like their WoW counter-parts, Lost Ark’s Paladins are a tanky, melee support with higher damage output. ago. Even if Valour Bard is an RP choice, the Paladin skills and proficiencies allow for that style of play. I think going Bard will feel a bit meh by then 😅 I'd usually aim to get to Extra Attack before multiclassing. The Bard has 1 damage buff with huge range and 1 that is really small and stationary but the buff last a little longer. Bard all the way. Much like the Fighter, the Paladin can make effective use of the Goblin’s traits. Bard, Folk Hero - Revolutionary: Your people live under the oppressive rule of a cruel tyrant. Here's what I'd do, vh and take war caster, so that somatic components aren't an issue. The question is, why only 1 level? Imo it is better go 2 levels of paladin , 3 of your spellcaster class of choice and then spec into DD. If you only want to hit hard occasionally, having a single attack and not building out towards Extra Attack is fine. Some heals, okay shields. Nets you 2 invocations, and some spells and cantrips that expand your options from bards control focus pretty heavily and run off your strong stat. You end up with the same amount of skills, just fewer choices for the fist two. Hey all. Levels: Bard Swords 6 then 2 levels in Paladin Ancients then finish in Bard gets you some amazing smites - max Dex/Cha. Paladins tend to differentiate between other paladins via feat choices although the most popular is likely the 2 handed weapon fighter you could also. The rogue bard seems like an oxymoron if you only refer to the usual stereotypes. Druids too much of a tree hugger, and Rogue can be thematic, but it's too on the nose. According to the Dungeon Dudes, they rank as Tier A or Tier S for Investigator, Explorer, Utility, Negotiator, and Support. I guess technically Paladin is cheaper because you don't take Heavy Armor like Bard usually does. ago. Also take Disguise Self and Friends. Going Sorcerer will give you metamagic, and Subtle is your top pick to cast Subtle Suggestion in the open. They’re my two. Honestly any level of Paladin 2 and any levels of Bard and Warlock will be strong. Paladin, Bard, Berserker. Or if you want the ultimate "face" character when it comes to out of combat, Eloquence is also great. CryptoHalf-elf is probably the better race here anyway - as a valorous bard you base on cha and con, and they get bonuses to that. Put the 16 in cha and the 15 in str. However, D&D 5e has relaxed the restrictions on paladins to allow for morally dubious behavior. There are a few nice builds for Bards: Classic vanilla bard. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. superninjimmy. Look at the multiclassing table to learn your amount of spell slots. You might be able to go 5 paladin to get extra attack and then bard. College of Whispers is a good option, although Lore, Valor, and Swords are also solid. Lore just makes you better at supporting, Glamour lets you bedazzle and manipulate your foes. For the most part he is a bard with one level…For bard spells I've picked up: Bane, Faerie Fire, Healing Word & Identify to start with. 9 – Bard 3: Bard College: College of Lore Bonus Proficiencies: – Any 3 Cutting words Expertise: – Any 2: This level brings access to 2nd-level bard spells, notably including. Stop paladin at either level 2 just to get access to smite or level 5 to get extra attack as well and then go full sorcerer for more and higher level spell slots. Then Bard until the end. He is so dedicated to his revenge and his beliefs and so skilled in oration and intimidation that no one. The two handed greatsword can't utilize either of those fighting styles, so changing it out for a sword and board or dual wielding (not to sure about this one being very effective) might feel better. Full build. Ill share what I would like to do and would appreciate suggestions for build. For context, my character is a Leonin Lv. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. He has to behave in a manner that is worthy of his hammer Mjolnir. Paladin Bard Warlock Sorcerer Multiclass. Getting more spell slots earlier is gonna be better then most of the oaths 7th lvl sure imo. Title is pretty much self explanatory, I'm bored so help me pick a feat for my Bardadin when he reaches Bard 4. And bard has BOOBA. I could take it all the way till 9th level spells with bard still at this point. Even if your a bard of swords you still want charisma which will be your spellcasting stat. Multiclassing in 5E requires a massive sacrifice in ability, and its compounded for spellcasters. One of the Paladin's defining features is Smite, and more spell-slots means more Smites. 6 levels of Paladin gets you the aura, which is pretty much a must-have if you want to play a support paladin. Business, Economics, and Finance. With lore bard, you can even get access to some interesting spells like Spirit Guardians as a Paladin. paladin is more offence focused, bard is more defence focused. You will get Smite early, extra attack will be delayed until 8 tho. (For example, Paladin/Bard still has crummy ranged attacks, same as a single-class Paladin. The Paladin and Bard Multiclass [Screenshot Captured by eXputer] From the impression of BG3, it seems that Bard is a very dedicated class. but it's still a d8 hit dice and none of the good paladin abilities (lay of hands, divine sense, divine smite, aura of protection, special aura, channel divinity) So if all you want is a spell or a couple of spells from a class you don't want to devote the time. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Zariel Tieflings’ focus on strength makes them ideal for classes like Paladin, Bard, or Fighter. The paladin is going to blow the cleric and bard out of the water in terms of burst damage, but is also much more in danger of exhausting his resources. Honestly Glory Paladin is my favourite subclass out out of the other Paladin subclasses, it matches with my playstyle it's feels like i'm playing 2 classes at once Bard & Barbarian at once in my honest opinion even though there a lot of backlash concerning it subclass and saying the UA version is way better and saying the aura is laughable. The INT will likely be wasted but the free cantrip is decent. So if you don't want to play a tank just play whatever Bard you want. You will miss high tier spells for stronger. My reading of the oath is to roleplay OoA as an art and nature loving warrior poet paladin. The hits just keep coming all the way up to Improved Divine Smite. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. 2nd Level Bard Spells: Invisibility, Mirror Image (thanks to Tasha's :) )I wanna design a Human who worships the drow goddess of moonlight and dance, Eilistraee. Cleric - excellent AOE damage, plus some utility and high-level healing spells. A writer, musician, or performer at heart with a deep and abiding love of nature. You’ll retain Divine Smite, Spell Slots, and your Fighting Style, which in this case is going to be Defense. You end up with the same amount of skills, just fewer choices for the fist two. 1. So I've got a Paladin 5/Bard 4 right now in a current campaign. Lots of flashy moves, high mobility, and a cool-looking character model guarantee the Deathblade a top spot. I’m looking to make either a Bard/Warlock, or a Paladin/Warlock. 600pp to get 55Hp rings = good way to start. zenprime-morpheus DM • 6 yr. I’ve only played a handful of characters so far but I gotta say I’m having the most fun by far playing a Minotaur Forge Cleric. Plus sorcerers gain sorcery points they can trade for even more slots. Bard. you get your Extra Attacks set before you worry about Smites. Looked around the table one game and every spell caster had a spell DC of 11 or less. Bard, Entertainer - Traveling Performer: You use your musical or performance talents to excite and amaze the crowds, earning fame and coin for your impressive skills. The personality of the character evolved in such a way that bard fluff fits him well, and thus far he has been the "tank" of the party (ac 18) and I assume the party would like me to continue to absorb the punishment. I'm excited to play the character, I'm just not sure if fitting in Bard levels is reasonable or not. More levels of monk are not worthwhile: bard music and magic offer far better growth potential than anything left in the monk class. But hey, they seem pretty happy with it, ignorance is bliss I guess. But you don't need a tank in 5e. A sorcadin alone is pretty viable too, at least at high levels. The character is a Paladin 8 Lock 3. ) So that's basically it: opportunity cost. He trades off some early level efficacy for a mid to late-game punch. A stealthy sneaky bard that uses magic or skill to get around the battlefield. If your group is good, then paladin is the better 'healer' since he outputs damage buffs without sacrificing heals. I found that, i really struggled for level 2 spell slots. Paladin - single-target damage, Aura of Protection (yes, that's a dedicated role) and low level buffs if done right. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. Paladin/Bard Multiclass Hello, I'm playing currently ,in the campaign that I'm in, a Level 7 Devotion Paladin. Just imagine from the enemies POV, they hear a distant melody play and then out of the silence they hear some heavy clanking like armor, but see nothing. From lore bard you get cutting words which is excellent for reactions, magical secrets at bard 6 lets you pick up amazing stuff like haste, and counterspell. Divine Smite (Paladin, Level 2) which gives the Barbarian/Paladin a means to imbue at least 2d8 Radiant Damage to an opponent at the cost of a Spell Slot. Sorcadin has always been a good spellcasting based multiclass as well. I went 2 paladin and the rest bard, but after level 10, I took 2 more paladin levels for a 3rd feat. D-Is-For-Demon. My "worst" build was a Goblin Paladin/Druid, made with the intention of Smiting in Wild Shape. So there's not much point to an even split between bard and paladin; you're just watering down both classes. Paladin on the other hand gives the most awesome attack - Divine Smite. I would like to play a elf-related melee focused bard with a 2H (if that is possible). Daryl Aug 20 @ 10:03pm. From there you could go full bard the rest of the way or pick up the L7 aura buff for paladin if you like it. Point buy: STR14, DEX9, CON15, INT8, WIS13, CHA16. Finally we got a twilight cleric, a wildfire druid, and a name-calling wizard. Spells like dissonant whispers (3d6 psychic, save for half, and loads of op attacks), Vicious Mockery (less amazing with frostbite, but still great and funny), and Faerie Fire (advantage and invisible creatures) are fantastic support spells that can be overlooked. This seems like it works well thematically, but it also adds significantly more smite slots, gives not one, but two fighting styles to the barbarian, gives expertise, and adds the sword bard d6 to the number of double-able smite dice. These differenceres won't really matter for you just playing the game, that is min-maxing for very specific content. You get heavy armor and voice of authority from cleric. If shadow sorcerous origin is in, i'll go with that. Join. The base idea does feel like it would fit nicely for an rallying/motivation focused Paladin - Boosting party moral, while still being a frontliner with the added bonus of (limited) Bard casting and. A bard is a support character who buffs, debuffs, and manipulated the battlefield and is really good with skills. This will make you SAD on Charisma and only needing to boost Dex for medium armor and Str for multiclass prerequisites. Paladin is a support much like Bard (and Artist). CryptoDruid to boring. Murder hobo The former feels like a much more interesting playthrough than the latter. They're both good and are getting better once we finish our relic sets and have 100% uptime on that party buff. So even though Artificer is the most popular choice, I fall pretty cleanly into the “don’t” camp. Generally recommend going to Paladin 6 before branching out unless you plan on a bard college with extra attack. So, perhaps the enchanter is the choice. Way I think of it is that you either go paladin 6 then bard the rest of the way, but that's not the best if you're going sword because extra attack doesn't stack. Paladin is easier to play, but more "boring" to some people. Bards get more spells, and the College of Eloquence abilities are all perfectly. Sounds like someone who either doesn't play bard/pally or if he does has actually no idea how to play one well and thinks whatever random spam he's doing is a great performance 👏 Bard is my most stressful/challenging character to. He can diplomacy, he can fight, he can tank, he can heal, and he can buff. Paladin is probably the more forgiving of the two choices as it is more independently capable and as long as you have a smite evil left you have a solution that ranger between alright and good. The INT will likely be wasted but the free cantrip is decent. So a lot of this depends on how you like to play. Ideally, you’d have a different Race than the one I’m using so that’s either a Half-Elf or Human to gain Shield Proficiency. Compared to a level-10 paladin, a 10th-level character who mixes 2 levels of paladin with 8 levels of sorcerer or bard gains 1 level-3 slot, 3 level-4 slots, and 1 level-5 slot. They are famed for their hedonistic tendencies and lack of restraint, a trait that often leads them into trouble. the downside is that they don't get extra attack. Preserve Your Own Light. Rogue and paladin are two more classes that might struggle on a roleplaying level. I made a character that’s pretty similar. Not to mention each class makes up for weaknesses of the other. I am thinking about going a couple more. Paladin/Bard 4/6 = Paladin/Bard 3/7 : 4 1st + 3 2nd + 3 3rd + 2 4th As can be seen, if you only count in Spell Slots, the difference take a few Bard levels to leverage into extra spell slots, where the main question then become what Class abilites (and access to specific spells) are important for those levels. Paladin 6/Bard 14 is a more popular split. I'd go College of Glamour over College of Swords though. And unfortunately, Bard is a little bit underwhelming at low levels just like Paladin. So lets Unearth some. With 13 strength there is no reason not to take scale armor proficiency (your dex and int will probably be too low to benefit from light armor), but I'm not completely sure is plate and heavy shield proficiency worth having 15. Bard gives lots of utility, spell slots, and unique attacks. Those 3 classes are definitely strongest because they excel in couple areas and still are generally good everywhere else. Paladin/Bard: Inspiring Battlefield Commander. #3. They have the upper body of a human but the goats and the lower body of their animal counterpart. 660. Recommended Ratios. If it's hard to down you most enemies are just gonna walk past you and try to kill your squishies. If I wanted to play someone who was functionally similar to a Paladin 2/Bard X, I'd just play a straight-up Valor Bard. A great bard pali build I've found is conquest paladin whispers bard, just so you can freeze people in place with the frightening conversations and trade bardic inspiration for damage, which is great for when you crit. I'm considering going Sword Bard til 6 then respecing into this at level 7. Bard/paladin multiclasses function much in the same way as rogue/ranger ones. The sorcerer/paladin combo is widely regarded as one of the best multiclass pairings in the whole of D&D 5e. Sword bard gives extra attack. I’m currently a level 5 Paladin and I think I’m going to go to level 6 for the base paladin aura and then take a few levels in fighter/bard before continuing with paladin. Bardic inspiration isn't as bombastic as some of the support spells. #15 Jul 22, 2020. While you don’t get a Charisma increase, starting with 14 or 15 Charisma is absolutely viable for the Paladin. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. A fun support build if you don't want to go the pally route is to start with life-cleric 1, then pure lore bard. Warlock 3 grants you two extra 2nd level spell slots (renewable on a short rest) that can be used to smite or heal yourself, without costing you the ability to cast 5th level spells. GiganticGoblin • 1 yr. Along the same lines, divine grace (paladin 2nd) is one of the strongest class features in the game. bard is night and day more fun and engaging to play just purely based on the fact that you have to choose between healing or boosting dmg with your meter. Annoyingly. A bard with 3 chord courage buff is the wet dream of all burst classes to have, as their numbers get nearly doubled during it. Zariel Tiefling: Paladin, Bard, Warlock That covers all the Baldur’s Gate 3 races and subraces, along with our S-tier picks. See more posts like this in r/BG3Builds6 Paladin / X Bard. You run into a lot of things like Wood Elf Monks with 12 Dex, 10 Con, 12 Wis and 15 Intelligence. Also consider: Monk/Paladin/Bard. Other than that, whatever you like. Basically, bard is more bursty supportiveness and paladin is more consistent supportiveness. You end up with the same amount of skills, just fewer choices for the fist two. Okay, I would break it down like this: 6 paladin, get cha to saves 5 bard, get SR inspiration (probably whispers bard, as you already have xtra attack and no need for extra spells either) 1-2 warlock hexblade. Paladin / Cleric (Image Credit: Maven (Chris C. It's for Odyssey of the Dragonlords…In the table top, a tenet of the ancients is. If your group is good, then paladin is the better 'healer' since he outputs damage buffs without sacrificing heals. Think C-3PO if C-3PO was built like a brick shithouse and infused with the divine energies of the goddess of tyranny. Frontline and Damage they. Same with the Dark Urge, I think the point is you try to resist the Urge. 5 on average bonus I think). 5) with a paladin alt (1480). This should be your default choice as Paladin 6 is insanely strong. You might be able to go 5 paladin to get extra attack and then bard. As a bard you can still get the high level paladin spells with magical secrets. Even one level of sorcerer gets you four cantrips (the same amount a level 20 bard knows), and two new level 1 spells. Beginner Box ; Rulebooks . Paladin Lvl 1 with the Shield Master feat. Vengeance Paladin 6 gives me access to armor, Protection Fighting Style, Lay on Hands, Aura of Protection and support spells such as Bane, Protection from Evil and Good, Bless, Lesser Restoration, Hold Person and Cure. The Alert feat is one of the best ways to push your initiative up, especially since it eliminates any chances of you being surprised. Post by redwullf » Fri Aug 19, 2011 3:36 am. If you dont want to use a two handed weapon then you should definitely do the college of swords. Redemption Paladin and Eloquence Bard would give a pretty killer persuasion check so I am down for it. You’ve got a few healing spells to supplement other support characters in the party, and you’ve got a few powerful 1st-level spells for dealing damage, like dissonant whispers and thunderwave to fall back on for. Paladin + Bard portmanteaus to Balladin, so that's my suggestion. Also take Disguise Self and Friends. If you think one 6th level spell is better than access to divine smite, just take a moment to think what you just said. Build: Order Cleric 1 / Glamour Bard 3 / Watchers Paladin 2. POV: You're a Vengeance Paladin in the Goblin Camp. He goes into bard levels after, getting Swords bard in order to get a second fighting style (Dueling), the extra attack, and the bard spell slots. I have all 3 and have no issues finding. Paladin Bard Multiclass Guide for Dungeons and Dragons 5e. You misunderstand class/class means multiclassing so a bard/paladin is a bard multiclassing paladin. I’m going to suggest another with Paladin 6 / Lore Bard X. For Paladins it's "the strength of their conviction". The ability to use your spell slots to be the highest dps in the party or fill the support roll, in addition to being charisma specced and likely the party face means that you are. Compared to the Hex/Bard, Paladin/Bard has more AC (heavy armor) and two d10 hit dice. 5th edition has totally overpowered bards by giving them full spellcasting levels and the fact that you can combine it with divine smites for free makes this build absolutely busted. One thing that many people notice though is the sound, specifically with the bard (in a bad way). Hello everyone, I'm looking for some clarification regarding using spell slots to smite as a paladin. 1 Paladin > 6 Sword Bard > 1 Paladin > 4 Bard I know this alters so progression weirdly and is to my disadvantage early on, but it gives me Wisdom Saves Proficiency and Heavy Armor Prof (and early Shield Prof). Not that interested in GWM evn though it is rather good. And because the former "15%" doesn't stack and only the latter "6%" stacks, if you have a normal support in you're team, you're only offensive synergy will either by "+ added 6% of DPS paladin's attack" or "20% increase. Level 6: Bard 5. Nov 5, 2019. in KR usually with new raids bards are prefered to learn it and after that paladins are preferred because of the slighy faster clear times. Vengence paladin 8/ Sword bard 4. Daeths • 2 yr. Paladins actually have some of the best clear times in Chaos dungeons, but it will require a separate skill sheet and gear set. Level 2: paladin. You could also switch Str and Dex for a Dex character. 3 (2 Paladin/1 Bard) with rolled stats (17 10 17 12 14 16). To answer your questions: Yes, Paladin is slightly better at solo-ing Stuff. What a coincidence, I've been cooking up a Bard/Paladin Smite Build for patch 3. Level 12-20: Paladin By 2nd. ago. Font of Magic also means you get a lot more smites even if you aren't using metamagic. Your speeches and teachings calling for an uprising of the peasantry have become. 1 Paladin > 6 Sword Bard > 1 Paladin > 4 Bard I know this alters so progression weirdly and is to my disadvantage early on, but it gives me Wisdom Saves Proficiency and Heavy Armor Prof (and early Shield Prof). A bard/monk/paladin with Ascetic Mage and. Dueling is better, but Swords bard also gives that so we'll take Defense for now. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. STR with great-weapon fighting style and great-weapon master does a lot more damage than DEX. Sure, bards can do a little support because part of their shtick. Came here to mention mixing paladin with sword's bard (Bardadin), but it looks like a few other people have it covered. i have both at t3, bard is 1370 and paladin is 1340. For instance an Ancients Paladin 7 / Lore Bard X (but could probably be any Bard) can Channel Divinity, provide two great auras to allies, Bardic Inspiration, throw out spellcasting and if necessary make some. Bard provides a plethora of bonus actions and concentration. CryptoLevel 4: Bard Level 5: Paladin -Sacred Oath gives its target a no escape option to be pounded by the party I guess Level 6: Bard -College of Valor, get that extra dmg? Level 7: Paladin Level 8: Paladin Level 9: Bard Level 10: Paladin Level 11: Bard -Get that (d8) late in the game but might still be appreciated. Regarding A-Game Paladin: while I mentioned the build a bit, there's a few problems with establishing the full Paladin 20 build, namely the need for high Int and Wis. Check them before deciding. However, if you level up Bard to level 5, you can get the most from both classes. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. Until then, you're a standard S/V Bard. . You can play another Charisma class and still play vastly different from a Bard. This sense of righteousness is the bread and butter of Paladins. Especially since bards are 2/3 casters so their spell progression is slower than full casters. The bard orders our cleric down deeper into the ship, and she gets to the start of the ladder into the lower decks. Bardadin - Paladin Bard Build. Lore bard is really good, because you get those magical secrets earlier, and cutting words is a nice debuff. Ranger. People forget about the whispers Bard a lot. Baldur's Gate 3 companions. Redemption Paladin and Eloquence Bard would give a pretty killer persuasion check so I am down for it. Paladin 6-7/ Barbarian 3 / Charisma Caster X is a really cool build. Str 16 + 2, Dex 13, Con 14, Int 10, Wis 11, Cha 17 + 1. If you're dead set on a bard multiclass there's not much to say. Aside from their loyalist tendencies, druids also have a number of cool subclasses, like the. Half-elf. As other people have said, Paladin is easier to play compared to bard. Paladin / Bard (Image Credit: Nowis-337) Paladin’s have a reputation for their high charisma, and that means that bard actually is a class that mixes well with. Taking 12 levels of paladin and then 8 levels of sorc will still net the max 4 attacks per round as by lvl 20 your BAB is 16, netting you at least (+16/ +11/ +6 / +1) Bard has a better BAB growth, so you won't need quite so many fighter levels to hit the BAB like the above example. Extra Attack means you have two chances to hit. Typically, Paladins stick to a moral code prescribed by the deity they follow. He is a melee fighter with a Luck blade. Classic (Customized Origin) VGtM : +2/+1 increases, Darkvision, two skills. Cleric/Paladin/Warlock don't really fit well cause having another patron muddies the water. Barb 5 -> paladin 4 -> barb x. Its best features come at 5-10 rather than 1-5. Bard paladin is a particularly brutal combo due to the fact that they use the same stats but bard is almost entirely support and paladin is almost entirely about dps. Indeed for my evil run, I will probably choose a vanilla Tav over Dark Urge. They both do the same thing with slightly different focus. You also get Blur, mirror image, shield, greater invis, counterspell, haste, misty. The first Bard Build I’m going to show you is a College of Swords Level 6 Build. Hit Points: 45. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. Paladin/Bard: Inspiring Battlefield Commander. You could also just take two levels of paladin and go into valor bard and get your extra attack at level 8 (bard 6). Dex will have your AC scale with your Dex, Str will allow you to equip heavy armor and basically ignore it. under no circumstances should you start Bard then go Paladin before Bard 5 (3rd level spells) or Bard 6 (Swords Extra Attack) Basically, first choose between DEX or WIS saving throw proficiency. Lore Bard fits well with the personality concept because of Cutting Words. Baldur's Gate 3 companions. The perfect 4 people team is all wizards, but if your table doesnt allow all wizards like most tables, i believe something like: Paladin 2/Lore Bard X or Paladin 2/Sorcerer X are both pretty damn awesome. Just like on a Sorcadin, either Paladin 2/Bard X or Paladin 6/Bard X is typically going to the best choice for level splits. Like 4 units distance. Paladin and Bard is a good combo, but if the level cap is around 12 then going 6 levels in each really delays both classes. I'm playing a vengeance paladin so I tend to use haste quite a bit so that's why I'm thinking about Res: Con. Bardadin is the slightly more melee equivalent of the Sorcadin, and works very well indeed. +2 race. There’s like 0 bard in Gabriel and you don’t have to be a bard to have a charisma stat. Paladin is more like : You are tanky, you press buttons and give buffs, no need to put much of thinking. Exactly. Dueling Fighting Style with rapier/scimitar and shield. I’m going to second u/Rhythm2392’s Paladin 2 / Swords Bard X. 1. That's most of the best bard features right there. Using a multiclass benefit applies to other builds too. Aereni High: +2 DEX isn't bad as it can help with AC and stealth. For instance an Ancients Paladin 7 / Lore Bard X (but could probably be any Bard) can Channel Divinity, provide two great auras to allies, Bardic Inspiration, throw out spellcasting and if necessary make some. This seems pretty solid on paper to me, but I'm a D&D. You end up with the same amount of skills, just fewer choices for the fist two. Paladin should cover your saves while hitting hard. ago. The bard is an artisan of magic, knowledgeable and witty musicians and warriors capable of lethal arts. e. The bard spell list is a good smorgasbord of magic options for a character who won’t be casting as a primary function in combat. Pick up Duelist fighting style from the College of Swords at Bard Level 3 (CL 5) so our hits land harder. AC to 19. The first will have less smites but not delay your ASI and you have access to later barb abilities (depending on subclass this may or may not be goof) The second will have more smites but delay your second ASI until level level 11. Because bards get full spell progression, I'd likely lean towards full bard after L6. Either one of those gets you the ability to attack with Intelligence, but that’s at the cost of 3 levels. Paladin 1 / Hexblade 1 / Paladin 6 / Lore Bard X is similar. Paladins are also a bit more group oriented, with their auras and channeling and healing. All three of those classes are amazingly fun. And Bard/Sorcerer fuels smites while also building your out of combat kit. Or if you want the ultimate "face" character when it comes to out of combat, Eloquence is also great. Pick up Defensive FS from Paladin at 2. You are one charming dude. Pally 2, 3, 6, 7 (ancients only) or 9. Paladin 2 / Hexblade 1 / Swords Bard X is also pretty good. A dwarf crouches behind an outcrop. Say 12+ minimum. If you think one 6th level spell is better than access to divine smite, just take a moment to think what you just said. Dex will have your AC scale with your Dex, Str will allow you to equip heavy armor and basically ignore it. Bard is, in my opinion, the most "jack of all trades" class amongst the lot. ago I agree, accept I’d jump off at level 6 for most paladin subclasses. There are a few things to consider, actually getting these features that you want to use and being able to use them. From paladin you get heavy armor, divine smite, extra attack, aura of protection, decent fighting style. Barbarian giving you a consistent source of advantage is very strong on a smiting paladin. Regular paladins are incredible, too. Freman_Bloodglaive. at high. The oath of glory is the most versatile oath for Paladin, they are the Paladin bard, in mechanics and flavor. I do like the idea of Bard with the Noble background though. ) ) One of the most natural combos in the multi-classing pantheon is the Cleric/Paladin Combo. Business, Economics, and Finance. Most likely sorcerer. I think your best bet is probably Redemption Paladin 6 for extra attack and that Aura to just be a solid martial combatant and support, and then Eloquence bard the rest of the way after that after that to add more spell slots,. Oath of Ancients Paladin 11/Divine Soul Sorcerer 9: The Tank. 6 levels of Paladin gets you the aura, which is pretty much a must-have if you want to play a support paladin. The Paladin/Bard is a jack of all trades of the highest caliber. Paladin 2 / Hexblade 1 / Swords Bard X is also pretty good. Spells: Grab Hypnotic Pattern Level 8: Oath of Ancients Paladin 2 - Defence or Protector Fighting style. Bard all the way. So a 'Sorcadin' is a better caster and more effective in combat while a 'Palabard' is a bit tougher and has more allround skills. 3 (2 Paladin/1 Bard) with rolled stats (17 10 17 12 14 16). The natural comparison is to sorcadins, which are a real killer MC. His backstory is he was kidnapped as a baby during a drow…STR with great-weapon fighting style and great-weapon master does a lot more damage than DEX.