Paladin with bard like tendencies. If you think one 6th level spell is better than access to divine smite, just take a moment to think what you just said. Paladin with bard like tendencies

 
 If you think one 6th level spell is better than access to divine smite, just take a moment to think what you just saidPaladin with bard like tendencies  Since Paladin don't get too many spellcasting options, I multiclassed 1 level into Bard

ccjmk Bladelock • 5 yr. i main bard, whenever i play paladin i feels sleepy. Hit Points: 45. A stealthy sneaky bard that uses magic or skill to get around the battlefield. Rangers and Pallies, at least, have more or less always had spells. The Cleric is less common, usually it is Sorcerer or Bard, but it is the same philosophy, you just take a hit to your Charisma score to put some points in Wisdom this way. What you gain by selecting the. I just played this for like a year, really enjoyed it. Bard 18/ Hexblade 2 is a very strong and popular blend. I'm not too concerned with viability as I am for my RP. Proficiency in Perception and having Darkvision is useful. I like college of lore personally. you get your Extra Attacks set before you worry about Smites. Especially since bards are 2/3 casters so their spell progression is slower than full casters. So, perhaps the enchanter is the choice. A person cannot look at one splash and ignore other splash options in comparison. The amazing Paladin lvl 6 ability, martial abilities and proficiencies combined with the support tools and spellcasting of the Bard. Full build. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. The bard is an artisan of magic, knowledgeable and witty musicians and warriors capable of lethal arts. Looked around the table one game and every spell caster had a spell DC of 11 or less. 13. Roleplay like a madperson, stab some things, cast some. Honestly Glory Paladin is my favourite subclass out out of the other Paladin subclasses, it matches with my playstyle it's feels like i'm playing 2 classes at once Bard & Barbarian at once in my honest opinion even though there a lot of backlash concerning it subclass and saying the UA version is way better and saying the aura is laughable. Paladin has basically three break levels: 2, 6 & 11. A sorcadin alone is pretty viable too, at least at high levels. You get sword maneuvers and a lot of useful spells from bard. The question is, why only 1 level? Imo it is better go 2 levels of paladin , 3 of your spellcaster class of choice and then spec into DD. Seems like the best way to get the two weapon fighting style is 2 levels of fighter or 3 of sword bard, and given the slots can be used for smiting & all the other ancillary benefits of bard that a paladin/bard makes the most sense. A Strength-based Bardadin or Sorcadin can equally work, but for that I'd want to start as Paladin (or MC into War Domain Cleric or Ranger Knight or something like that), so that I could use Heavy Armour, otherwise AC will be poor. Bard gives lots of utility, spell slots, and unique attacks. Level 12-20: Paladin By 2nd. Just like on a Sorcadin, either Paladin 2/Bard X or Paladin 6/Bard X is typically going to the best choice for level splits. You could also switch Str and Dex for a Dex character. I found that, i really struggled for level 2 spell slots. 3. Fill sorcerer, probably Divine Sorcerer for the spell list. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. Levels: Bard Swords 6 then 2 levels in Paladin Ancients then finish in Bard gets you some amazing smites - max Dex/Cha. Ohh, I always do this with stats! That makes a lot more sense, thank you. I think your best bet is probably Redemption Paladin 6 for extra attack and that Aura to just be a solid martial combatant and support, and then Eloquence bard the rest of the way after that after that to add more spell slots,. Wizard feels off cause you start as an amnesiac. I’m going to suggest another with Paladin 6 / Lore Bard X. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. Honestly any level of Paladin 2 and any levels of Bard and Warlock will be strong. Picture, if you will, a pint-sized troubadour with a lute in hand and a grin on their face. Like hold person, viscous mockery ect. Both of these colleges benefit greatly from the extra utility offered by these. This build is still primarily a caster, but with the ability to occasionally dive into melee and stab things. not going Paladin at all in tier 1) if you don't want heavy armor. I have all 3 and have no issues finding. I’ve only played a handful of characters so far but I gotta say I’m having the most fun by far playing a Minotaur Forge Cleric. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. ) ) One of the most natural combos in the multi-classing pantheon is the Cleric/Paladin Combo. I'm currently playing a Half-orc Lv3 Paladin of Glory and have been thinking about some multiclassing in the future. Jack of All Trades boosts otherwise lackluster initiative. ago. Paladin awakening skill will give everyone a. And in the Races rap, in the elf section on resistance to charm, the paladin said you could have just asked or something. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. Getting more spell slots earlier is gonna be better then most of the oaths 7th lvl sure imo. Consider taking inspiring leader at level 8 instead and flavoring it as your storytelling. I’m playing a golem (reskinned warforged) Paladin-Bard, who serves as the valet to another PC. For example, Paladin 6/Bard 6 would gain access to a 5th level spell slot and get up to 3rd level bard spells and 2nd level paladin spells; paladin 12 only gets up to 3rd level spell slots and spells. . More levels of monk are not worthwhile: bard music and magic offer far better growth potential than anything left in the monk class. Starting at lv 14 I'm likely going for Vengeance Paladin 6/Hexblade 1/Lore Bard 7, with any additional levels going into bard. I've been told that a bard and a cleric dies a lot so I decided not to do so. ago. As for Heavy Armor: Bard has to be on top of the boss so her skills reach both the boss and the melee dps. IF you're going Dex, this is probably the way to go. The sorcerer/paladin combo is widely regarded as one of the best multiclass pairings in the whole of D&D 5e. Half-elf. 2 levels gives heavy armor, a fighting style and smites, enough to be a paladin in itself. They're both good and are getting better once we finish our relic sets and have 100% uptime on that party buff. Lore bard is really good, because you get those magical secrets earlier, and cutting words is a nice debuff. Dex will have your AC scale with your Dex, Str will allow you to equip heavy armor and basically ignore it. After that, just go Bard the rest of the way. • 3 yr. I've been meaning to ask for some time now, because of everything else I've come to enjoy about C&C, the fact that Rangers, Paladins, and Bards don't get spells at higher levels hasn't sat well with me. The combination yields 24d8 extra total smite damage per day. There are a few things to consider, actually getting these features that you want to use and being able to use them. Settled on Paladin/Bard…So I've got a Paladin 5/Bard 4 right now in a current campaign. 5. A bard is a support character who buffs, debuffs, and manipulated the battlefield and is really good with skills. Warlock and Sorcerer are more popular options, but Bard isn't bad either. STR with great-weapon fighting style and great-weapon master does a lot more damage than DEX. They also don’t have the strongest. I’ve played numerous Paladin/Bard characters. Possibly the most well-known of the cosmetic item bunch, the cloak of billowing is perfect for any player character with a propensity for the dramatic. Feels like you should be able to replace a redundant extra attack with an ASI. vaaanti • 2 yr. So there's not much point to an even split between bard and paladin; you're just watering down both classes. ago. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. Most likely sorcerer. Bards get their magic by echoing ‘the music of creation’. However, D&D 5e has relaxed the restrictions on paladins to allow for morally dubious behavior. 1. Generally recommend going to Paladin 6 before branching out unless you plan on a bard college with extra attack. Font of Magic also means you get a lot more smites even if you aren't using metamagic. You also get access to the Blade Cantrips to make your melee damage relevant much earlier than you would without Extra Attack. Bards don't buff. You could start as Paladin (which also gives you the nice bonus to Wis saves), then go Bard for at least 4 levels. Redemption Paladin and Eloquence Bard would give a pretty killer persuasion check so I am down for it. Can be granted by: Level 1: cleric and war domain cleric. You basically play like a Paladin with better casting. The base idea does feel like it would fit nicely for an rallying/motivation focused Paladin - Boosting party moral, while still being a frontliner with the added bonus of (limited) Bard casting and. Which shouldn’t be too hard to do as the required ilvl for supports to get into parties is substantially lower than for dps. It would be a real shame if you kept both the Paladin and the college of swords bard under 5 given that you then lack extra attack, because extra attacks mean way more smiting crit opportunities (since you only. Get Booming Blade as fast as you can to supplement your melee attacks until Swords/Valor Extra Attack kicks in at Bard 6 S/V Bard 6 -> Paladin 2 -> S/V Bard X. Nonetheless, the Draconic Bloodline is still a D&D 5e sorcerer subclass and has to be built carefully. Bard and Sorcerer both seem like strong ways to finish out the build. TL;DR: A 3 levels dip is probably your best option, as it more than compensates for the abilities you will lose as a paladin considering your role in the party. And I was looking at paladin because with a 3 or 6 paladin I could still tank some, and with warlock utility would have some good battlefield control. I am thinking about multiclassing into a Bard at some point. For context, my character is a Leonin Lv. The Paladin and Bard Multiclass [Screenshot Captured by eXputer] From the impression of BG3, it seems that Bard is a very dedicated class. Like 4 units distance. To answer your questions: Yes, Paladin is slightly better at solo-ing Stuff. 20 feet or so? Bard songs are usually heard over big distance 40+feet and at lvl 12. All you want paladin for is divine smite and that's it which you get at level 2. (into a party not a dungeon) Paladin is the best class, imo. Paladin is more braindead, I mean, everything but 1 skill buff/shield is press and effect, no matter where your alies are. Daryl Aug 20 @ 10:03pm. Str 16 + 2, Dex 13, Con 14, Int 10, Wis 11, Cha 17 + 1. Bardic inspiration isn't as bombastic as some of the support spells. superninjimmy. I think your best bet is probably Redemption Paladin 6 for extra attack and that Aura to just be a solid martial combatant and support, and then Eloquence bard the rest of the way after that after that to add more spell slots, spell options, and bardic inspiration. Bard - Like the Paladin, the Bard is a very popular class due to the success of the support role in Lost Ark. Bard/Paladin has some commonalities with it (namely shared Charisma dependence and full caster progression allowing for massive smiting potential) which seems like a good. 6 levels of Paladin gets you the aura, which is pretty much a must-have if you want to play a support paladin. Paladin 2 into Bard X is another one that is better saved for a high level start. You end up with the same amount of skills, just fewer choices for the fist two. Metallicus Aug 29 @ 9:42am. My original idea was looking something like this: Starting as 2 Paladin for the usual Paladin start-up powers - Lay-on-hands, Divine sense, Smite, Heavy armor prof & Fighting Style Defense Paladin 2 -> Swords/Valor Bard X. You end up with the same amount of skills, just fewer choices for the fist two. Afterwards 6 Bard as College of Swords for both better magic & martial abilities - Inspiration, Jack of all Trades, Expertise, Font of Inspiration & Countercharm from the base Bard + Fighting style Two. 91. Additional arcane spells are >>> than whatever paladin can give you beyond second level in this kind of. Also consider: Monk/Paladin/Bard. So a lot of this depends on how you like to play. This comment answers your question well. I went conquest paladin/lore bard. Much like the Fighter, the Paladin can make effective use of the Goblin’s traits. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. Higher shield uptime, better damagebuff, faster meter gain, Heal on Demand. Much like the paladin, the antipaladin gains their power from their twisted and evil personal code and do not necessarily need to worship a single deity. Vengence paladin 8/ Sword bard 4. You’ve got a few healing spells to supplement other support characters in the party, and you’ve got a few powerful 1st-level spells for dealing damage, like dissonant whispers and thunderwave to fall back on for. If she ends up being a barbarian, that's my guess - if she's a paladin, I find Chaotic Good more likely. Paladin / Bard (Image Credit: Nowis-337) Paladin’s have a reputation for their high charisma, and that means that bard actually is a class that mixes well with. With Paladin, it’s mostly buffing yourself up and hitting things. Check them before deciding. 1 Paladin > 6 Sword Bard > 1 Paladin > 4 Bard I know this alters so progression weirdly and is to my disadvantage early on, but it gives me Wisdom Saves Proficiency and Heavy Armor Prof (and early Shield Prof). 9 – Bard 3: Bard College: College of Lore Bonus Proficiencies: – Any 3 Cutting words Expertise: – Any 2: This level brings access to 2nd-level bard spells, notably including. A valor bard can expect to have roughly 4-5 more AC compared to a lore bard. Sorc, Wizard, Druid, Cleric levels work the same as. Just lovely. 5) with a paladin alt (1480). Without Bard 5, you'll run out of Bardic Inspiration far too quick so your Flourishes are a bit pointless and you don't. Mornmagor • 4 mo. They are also a master of magic, able to weave spells and incantations into their. It's much more obvious when a bard puts down a healing area. Preserve Your Own Light. The Paladin Class is a Heavy armor user with Cleric-like healing and support abilities, but make a wrong move either in or out of combat,. Target receives +2 bonus to armour class. ago. You can lvl 5 smite by level 10 or 12, which is a lot quicker than full paladin does. Now we have a +3 for all spells and weapon rolls. You get heavy armor and voice of authority from cleric. paladin is more offence focused, bard is more defence focused. Regular paladins are incredible, too. #9. From there you could go full bard the rest of the way or pick up the L7 aura buff for paladin if you like it. Put them together. Sounds like someone who either doesn't play bard/pally or if he does has actually no idea how to play one well and thinks whatever random spam he's doing is a great performance 👏 Bard is my most stressful/challenging character to. You are one charming dude. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. View Cart; Help; Pathfinder . The INT will likely be wasted but the free cantrip is decent. Paladin is easier to play, but more "boring" to some people. Additionally, if you take a valor or swords bard and want to be able to do more In melee, paladins are fantastic. Almira, the tiefling bard, seems Neutral Good to me. The classes naturally dove tail to no one’s surprise. ago. Fairly new to the game and did some research as to what classes go well with paladin since im aiming to recruit Minthara. 3. You end up with the same amount of skills, just fewer choices for the fist two. While. Hey all. Satyrs are a cross between humans and nature spirits and appear like a half-humanoid, half-goat hybrid. Typically, Paladins stick to a moral code prescribed by the deity they follow. Such an awesome build. Strong and influencing, but short sighted or easily distracted. So, based on that, I would go Paladin 8/Bard 12. Bardadin is the slightly more melee equivalent of the Sorcadin, and works very well indeed. Barbarians are generally better at dealing damage. Ideally, you’d have a different Race than the one I’m using so that’s either a Half-Elf or Human to gain Shield Proficiency. Fair point (advantage works out to a +3. Type 1-Paladin . There isn't much more to say about it than that. Paladin 1 / Hexblade 1 / Paladin 6 / Lore Bard X is similar. Nov 5, 2019. You misunderstand class/class means multiclassing so a bard/paladin is a bard multiclassing paladin. See moreYou take bard levels to give you spell slots, but Paladins get lots of good features through L8. 3. They’re my two. So you have to go to Bard X/Paladin 5. . ago. IMHO bard is more fun and engaging play style as you have small AOE on specific skills and have to track party members in addition to boss mechanics. CryptoLevel 4: Bard Level 5: Paladin -Sacred Oath gives its target a no escape option to be pounded by the party I guess Level 6: Bard -College of Valor, get that extra dmg? Level 7: Paladin Level 8: Paladin Level 9: Bard Level 10: Paladin Level 11: Bard -Get that (d8) late in the game but might still be appreciated. A bard with 3 chord courage buff is the wet dream of all burst classes to have, as their numbers get nearly doubled during it. The Draconic Bloodline is Dungeons & Dragons Fifth Edition's most straightforward Sorcerous Origin. Paladin is easier to play, but more "boring" to some people. I just don't understand how to do it, lol. Paladins are generally better at surviving damage. If shadow sorcerous origin is in, i'll go with that. So 7 pala/5 bard and 10 pala/2 bard. From paladin you get heavy armor, divine smite, extra attack, aura of protection, decent fighting style. You’ll retain Divine Smite, Spell Slots, and your Fighting Style, which in this case is going to be Defense. I'm in a campaign that will go all the way to 15 or 20 and even in that one, I'm lukewarm about doing the. Paladin/Bard into Hexblade is so popular because it’s just a 1 level dip. Paladins are champions of holy power, heralds of thei. Depending on the Paladin’s Oath and. Mountain_Revenue_353 • 2 mo. It's certainly better to focus on the bard side. With lore bard, you can even get access to some interesting spells like Spirit Guardians as a Paladin. Tanky Bard. Bard is an amazingly versatile class. The spell slots are a common pool but for example, my Paladin doesn't have War Caster and has a magic harp that raises the DC of Bard spells by 2. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. A paladin 2 / valour bard 10 is IMO by far the strongest build in the game. IF you're going Dex, this is probably the way to go. Paladin should cover your saves while hitting hard. Paladin / Bard (Image Credit: Nowis-337). 5E, Level 13, long campaign, retiring old Druid Lizardfolk character, wanting to play a more charismatic and talkative type. His backstory is he was kidnapped as a baby during a drow…STR with great-weapon fighting style and great-weapon master does a lot more damage than DEX. No, that was part of comments that paladins have less attacks somehow and was adding on that a paladin can MC just like a bard can. It's for Odyssey of the Dragonlords…In the table top, a tenet of the ancients is. Unless you can redo your level 9 Bard into a level 8 bard level 1 Paladin, I'm not sure that taking 4 or 8 levels of Paladin is worth it. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. This way you can still unlock 6th level spell slot and also cast 6th level wizard spells like chain lightning, or globe of invulnerability. Barb 5 -> paladin 2 -> bard or sorc x. Paladin 6-7/ Barbarian 3 / Charisma Caster X is a really cool build. The perfect 4 people team is all wizards, but if your table doesnt allow all wizards like most tables, i believe something like: Paladin 2/Lore Bard X or Paladin 2/Sorcerer X are both pretty damn awesome. With the Paladin and Bard multiclass. Bard gets more damage from paladin smites, better armor and weapon proficiencies, and more flexible spellcasting with. Stop paladin at either level 2 just to get access to smite or level 5 to get extra attack as well and then go full sorcerer for more and higher level spell slots. Your speeches and teachings calling for an uprising of the peasantry have become. Paladin/Bard into Hexblade is so popular because it’s just a 1 level dip. Seems like the best way to get the two weapon fighting style is 2 levels of fighter or 3 of sword bard, and given the slots can be used for smiting & all the other ancillary benefits of bard that a paladin/bard makes the most sense. I went conquest paladin/lore bard. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. Her current spell list is action/advantage denial heavy with a few utility spells; I'd like to enhance her supporter role with better healing abilities and an improved ability to tank,. I'm running a Swords Bard 6/Paladin 2 Minthara and she feels good to play. 15 temporary hp and 15 damage when we get hit. Bardadin - Paladin Bard Build. Paladin - single-target damage, Aura of Protection (yes, that's a dedicated role) and low level buffs if done right. Asi is every 4 levels. Take Silvery Barbs, Healing Word, Heat Metal, Feather Fall, Detect Magic, and Aid as your. Counterspell is always good. That said, a single level of cleric is really nice for bards, and can help with the "divine" aspect of your character. Paladin is a strong class that can get really high burst damage, but other classes have significant advantages as well. Bard is more "engaging". Common build but you're basically King Arthur. Avast, ye swabs!Imo this is most fun merger of the two classes. Feats: magic initiate: wizard and magic initiate: warlock. The bard is an artisan of magic, knowledgeable and witty musicians and warriors capable of lethal arts. Not exactly a Bard/Paladin, but a "Barbarian"/"Paladin" with ranks in Perform (really Tough/Thrasher/Street Warrior/Holy Knight with Celebrity occupation, which is pretty close). Baldur’s Gate 3 College of Swords Bard. For instance an Ancients Paladin 7 / Lore Bard X (but could probably be any Bard) can Channel Divinity, provide two great auras to allies, Bardic Inspiration, throw out spellcasting and if necessary make some. Tieflings would suit an Outlander, Hermit, Urchin, or. As a bonus action, the cloak's wearer can make it billow dramatically. The only thing you lose before character 20 is the ability for your friends to add your Bardic Inspiration dice to their damage, and that doesn't even begin to compare to what Lore offers. The Oath of Redemption Paladin is an undeniably novel take on the class to begin with, focusing on extreme pacifism and social skills in order to de-escalate conflicts before they begin. Basically, bard is more bursty supportiveness and paladin is more consistent supportiveness. Gift of the Gem Dragon - This is prob my least favourite as the damage it deals will drop in usefulness but I really like the push and the flavor of it. Think C-3PO if C-3PO was built like a brick shithouse and infused with the divine energies of the goddess of tyranny. Freman_Bloodglaive. Both are mainly Swiftness, except Bard has a Spec build which is used for specific/niche scenarios. Spells: Grab Hypnotic Pattern Level 8: Oath of Ancients Paladin 2 - Defence or Protector Fighting style. so basally got killed this way. If you think one 6th level spell is better than access to divine smite, just take a moment to think what you just said. Delight in song and laughter, in beauty and art. Greetings r/3d6 - I, a multiclass neophyte, come before the distinguished council of elders to request aid in the crafting of my PC. ago I agree, accept I’d jump off at level 6 for most paladin subclasses. Along the same lines, divine grace (paladin 2nd) is one of the strongest class features in the game. Bards don’t have a lot of direct damage options, so Fury of the Small is a welcome addition. A valor bard would get extra attack, martial weapons, and medium armor and shields. 660. Oathbreaker Paladin 9/Any Sorcerer: The Dark Arts. You end up with the same amount of skills, just fewer choices for the fist two. Naw, From a practical leveling Perspective, if starting at low levels, Paladin to 6 first and then branching out for more spell slots with bard is just going to feel much more Streamlined and rewarding. I tend to create characters because I like them, not for power (e. I had a lot of fun in my first play as a vengeance paladin too. I went 2 paladin and the rest bard, but after level 10, I took 2 more paladin levels for a 3rd feat. If you allow the light to die in your own heart, you can't preserve it in the world. Paladin - single-target damage, Aura of Protection (yes, that's a dedicated role) and low level buffs if done right. But you get 4-5 uses of the psychic blades, dealing 3-8d6 depending on level. My reading of the oath is to roleplay OoA as an art and nature loving warrior poet paladin. However, if you level up Bard to level 5, you can get the most from both classes. I'd pick paladin for frontline and bard for support, those two would work amazingly with anything the player chooses to play. If you do #2, any of those options are good. Paladin: Bard (Dirge) Dragon Disciple: Fighter: 2: 12: 4: 2: Leveling Guide; Level:. Both are mainly Swiftness, except Bard has a Spec build which is used for specific/niche scenarios. Exactly. (For example, Paladin/Bard still has crummy ranged attacks, same as a single-class Paladin. Paladin and Sorcerer alone is still an excellent multiclass. Extra Attack means you have two chances to hit. B Tier: Destroyer, Scrapper, Shadowhunter, Sharpshooter, Soulfist. That said, a single level of cleric is really nice for. Barbarian is a good candidate for tank, but I find the paladin the best at the frontline with it's amazing taking, support and damage combination. ago I agree, accept I’d jump off at level 6 for most paladin subclasses. You get two fighting styles, bard spells of 1-2, sword manuevers which coupled with smites on crits can get your damage towards 100. Bard/paladin multiclasses function much in the same way as rogue/ranger ones. Oath of Ancients Paladin 11/Divine Soul Sorcerer 9: The Tank. Bard is considered harder than paladin but can give the team bigger DPS buffs at the cost of no healing. Pack on half plate, a shield and a rapier, and start smiting with your spell slots, and using your blade flourishes to skyrocket your AC. My "worst" build was a Goblin Paladin/Druid, made with the intention of Smiting in Wild Shape. Also consider: Monk/Paladin/Bard. Ranger. They both do the same thing with slightly different focus. I am not yet settled on cantrips yet When I hit 3rd level I'll take Paladin and pick up interception fighting style I'll be able to swing a hammer and provide support through spells, minimal bard dice, and reactions to reduce damage on my alliesA paladin may also wish to perform some action at some point which would break his own, that's why it's hard being a paladin, you have to stand by your oath. 3 (2 Paladin/1 Bard) with rolled stats (17 10 17 12 14 16). Level 3: oath of devotion paladin, arcane trickster rogue, and eldritch knight fighter. For Paladins it's "the strength of their conviction". Tieflings would suit an Outlander, Hermit, Urchin, or. as fun is 100% subjective, the only one to answer that question is yourself. My "worst" build was a Goblin Paladin/Druid, made with the intention of Smiting in Wild Shape. Another option is to stick with Paladin until 6, then take 6 Bard levels. Pick up Defensive FS from Paladin at 2. Ranger - stealth and scouting, single-target damage, maybe a bit of battlefield control. You take bard levels to give you spell slots, but Paladins get lots of good features through L8. Both the bard and paladin uses courageous buffs which are "increase 15% damage of team + added 6% damage of caster's attack". you get your Extra Attacks set before you worry about Smites. Johnson and Ra's Al Ghul. The amazing Paladin lvl 6 ability, martial abilities and proficiencies combined with the support tools and spellcasting of the Bard. Shadow Touched - Invisibility is great, but I am not sure what other spell I would. (+1CON, +2CHA from Hobgoblin). Bard, Entertainer - Traveling Performer: You use your musical or performance talents to excite and amaze the crowds, earning fame and coin for your impressive skills. Either way (or if staying in bard) I'd put your dex to 16. 1. They are famed for their hedonistic tendencies and lack of restraint, a trait that often leads them into trouble. Okay, I would break it down like this: 6 paladin, get cha to saves 5 bard, get SR inspiration (probably whispers bard, as you already have xtra attack and no need for extra spells either) 1-2 warlock hexblade. Like, at all. Just imagine from the enemies POV, they hear a distant melody play and then out of the silence they hear some heavy clanking like armor, but see nothing. At 6 you’ll still have +4 in each, but at 3-5 you’ll have +3 str +4 cha instead on +3 to both. The build comes online at level 6. With a vibrant list of races to pick from, the game is shaping up to. Best races for the Bard in BG3. You’ve got a few healing spells to supplement other support characters in the party, and you’ve got a few powerful 1st-level spells for dealing damage, like dissonant whispers and thunderwave to fall back on for. at medium party skill levels (reclears with decent players who will make occasional mistakes) paladin is better because it offers the most consistent over time healing and shielding while still giving damage buffs. I'm in a campaign that will go all the way to 15 or 20 and even in that one, I'm lukewarm about doing the. So with a DEX based paladin could be. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. Compared to the Hex/Bard, Paladin/Bard has more AC (heavy armor) and two d10 hit dice. Just with 2 levels of Paladin here, you’re going to bring your Armor and Weapon Proficiencies with you. 3 (2 Paladin/1 Bard) with rolled stats (17 10 17 12 14 16). The personality of the character evolved in such a way that bard fluff fits him well, and thus far he has been the "tank" of the party (ac 18) and I assume the party would like me to continue to absorb the punishment.